Why is it so hard to tell music slowing apps apart?
Updated January 06, 2019 08:23:37A new generation of music apps has arrived, and it’s no longer the same thing as the old-school software used by the average user.
In the new age of software apps, the software is much more like the hardware it’s running on.
“In terms of what’s being done with music apps, they’re basically just like a computer, you’re using the software to play music, and they’re just a series of apps that you install and you play music from,” music software expert, technology writer and broadcaster, Davey Jones, told ABC Radio Perth.
“You’re not going to see a different set of controls, you just have different ways of navigating through them.”
Jones said music slowing applications were often built in a similar way to hardware-based software.
“They use the same underlying operating system, they just use different APIs,” he said.
“The biggest difference is the fact that music apps are actually able to interact with the hardware in a way that software apps can’t.”
When you play your favourite music, the hardware doesn’t need to be constantly telling it what to do, so there’s no ‘music’ thing that needs to be running on top of that.
“So you have a completely different level of integration.”‘
Musical’ appThe term “musical” is used to describe software that allows a user to control a device with a simple touch of a finger, with different music playing in different ways depending on the music they are listening to.
“What we do with music software is, we try to find a solution that’s going to be good for the user,” Jones said.
The first major step in making music apps better was to find out what the hardware could do.
“We’ve got to know the hardware.
We’ve got hardware, we’ve got software, we’re looking for the right hardware, and then we go through that process,” Jones explained.”
At the end of the day, the problem is that the software hasn’t got the hardware to do it.”
That means the software has got to have a different interface that’s very different from the hardware.
“Jones, who was one of the first to take up the challenge of building an all-in-one music software solution, said the first step was finding out what a music app was supposed to do.
In addition to playing music from the music apps on your phone, you could also listen to music offline, use a music-only mode or even mute the music.
The process of building a music software app was relatively straightforward, but there was a lot of learning involved.”
If you were building an iPhone app, you’ve got a lot more work involved,” Jones admitted.”
I mean, the way you’re going to build an iPhone application, you have to think about the hardware, you need to have the right APIs, you get involved with the software development, you’ll build the application in a lot fewer stages than if you were trying to build a PC application,” he explained.
Jones has since developed several music software apps for iPhone, iPod touch, iPad and Windows Phone devices.
In order to use the apps, you had to first install the iOS SDK, then follow the instructions to create an account on the app.”
For the iPod touch app, I think that was actually really easy because I’d used the iTunes Connect app before, so I’d created an account and then I went to iTunes Connect and I downloaded it, I clicked on the link and it opened up the app, and I went into the main menu and clicked on ‘Create New App’,” Jones said with a laugh.”
And I just thought, ‘I’ll just start working with this and then just get on with it’.
“The first app to get a release was MusicCoding, which was created by the Australian Music App Certification Institute (AMACI).”
It was really just a bit of a mess.
It was kind of a pain, and the AMACI is very good at dealing with bugs, but it was really a mess, and we had a lot to learn, and so it was kind